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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_CHILD_SCENE_LAYER_H_
#define FLUTTER_FLOW_LAYERS_CHILD_SCENE_LAYER_H_
#include <third_party/skia/include/core/SkMatrix.h>
#include <third_party/skia/include/core/SkPoint.h>
#include <third_party/skia/include/core/SkSize.h>
#include "flutter/flow/layers/layer.h"
#include "flutter/flow/scene_update_context.h"
namespace flutter {
// Layer that represents an embedded child.
class ChildSceneLayer : public Layer {
public:
ChildSceneLayer(zx_koid_t layer_id,
const SkPoint& offset,
const SkSize& size,
bool hit_testable);
~ChildSceneLayer() override = default;
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
void UpdateScene(SceneUpdateContext& context) override;
private:
zx_koid_t layer_id_ = ZX_KOID_INVALID;
SkPoint offset_;
SkSize size_;
bool hit_testable_ = true;
FML_DISALLOW_COPY_AND_ASSIGN(ChildSceneLayer);
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_CHILD_SCENE_LAYER_H_