| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_FLOW_LAYERS_SHADER_MASK_LAYER_H_ |
| #define FLUTTER_FLOW_LAYERS_SHADER_MASK_LAYER_H_ |
| |
| #include "flutter/flow/layers/container_layer.h" |
| |
| #include "third_party/skia/include/core/SkShader.h" |
| |
| namespace flutter { |
| |
| class ShaderMaskLayer : public ContainerLayer { |
| public: |
| ShaderMaskLayer(sk_sp<SkShader> shader, |
| const SkRect& mask_rect, |
| SkBlendMode blend_mode); |
| |
| void Preroll(PrerollContext* context, const SkMatrix& matrix) override; |
| |
| void Paint(PaintContext& context) const override; |
| |
| private: |
| sk_sp<SkShader> shader_; |
| SkRect mask_rect_; |
| SkBlendMode blend_mode_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(ShaderMaskLayer); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_FLOW_LAYERS_SHADER_MASK_LAYER_H_ |