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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "flutter/shell/platform/darwin/ios/ios_surface.h"
#import "flutter/shell/platform/darwin/ios/ios_surface_gl.h"
#import "flutter/shell/platform/darwin/ios/ios_surface_software.h"
#include "flutter/shell/platform/darwin/ios/rendering_api_selection.h"
#if SHELL_ENABLE_METAL
#import "flutter/shell/platform/darwin/ios/ios_surface_metal.h"
#endif // SHELL_ENABLE_METAL
namespace flutter {
std::unique_ptr<IOSSurface> IOSSurface::Create(std::shared_ptr<IOSContext> context,
fml::scoped_nsobject<CALayer> layer) {
FML_DCHECK(layer);
FML_DCHECK(context);
if ([layer.get() isKindOfClass:[CAEAGLLayer class]]) {
return std::make_unique<IOSSurfaceGL>(
fml::scoped_nsobject<CAEAGLLayer>(
reinterpret_cast<CAEAGLLayer*>([layer.get() retain])), // EAGL layer
std::move(context) // context
);
}
#if SHELL_ENABLE_METAL
if (@available(iOS METAL_IOS_VERSION_BASELINE, *)) {
if ([layer.get() isKindOfClass:[CAMetalLayer class]]) {
return std::make_unique<IOSSurfaceMetal>(
fml::scoped_nsobject<CAMetalLayer>(
reinterpret_cast<CAMetalLayer*>([layer.get() retain])), // Metal layer
std::move(context) // context
);
}
}
#endif // SHELL_ENABLE_METAL
return std::make_unique<IOSSurfaceSoftware>(std::move(layer), // layer
std::move(context) // context
);
}
IOSSurface::IOSSurface(std::shared_ptr<IOSContext> ios_context)
: ios_context_(std::move(ios_context)) {
FML_DCHECK(ios_context_);
}
IOSSurface::~IOSSurface() = default;
std::shared_ptr<IOSContext> IOSSurface::GetContext() const {
return ios_context_;
}
} // namespace flutter