blob: d0205774cba34c350e4648e18c2d2a50756eae16 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "flutter/shell/platform/darwin/ios/ios_context_metal.h"
#include "flutter/common/graphics/persistent_cache.h"
#include "flutter/fml/logging.h"
#import "flutter/shell/platform/darwin/graphics/FlutterDarwinContextMetal.h"
#import "flutter/shell/platform/darwin/ios/ios_external_texture_metal.h"
#include "third_party/skia/include/gpu/GrContextOptions.h"
namespace flutter {
IOSContextMetal::IOSContextMetal() {
darwin_context_metal_ = fml::scoped_nsobject<FlutterDarwinContextMetal>{
[[FlutterDarwinContextMetal alloc] initWithDefaultMTLDevice]};
if (!darwin_context_metal_) {
return;
}
main_command_queue_.reset([darwin_context_metal_.get().commandQueue retain]);
CVMetalTextureCacheRef texture_cache_raw = NULL;
auto cv_return = CVMetalTextureCacheCreate(kCFAllocatorDefault, // allocator
NULL, // cache attributes (NULL default)
darwin_context_metal_.get().device, // metal device
NULL, // texture attributes (NULL default)
&texture_cache_raw // [out] cache
);
if (cv_return != kCVReturnSuccess) {
FML_DLOG(ERROR) << "Could not create Metal texture cache.";
return;
}
texture_cache_.Reset(texture_cache_raw);
}
IOSContextMetal::~IOSContextMetal() = default;
fml::scoped_nsobject<FlutterDarwinContextMetal> IOSContextMetal::GetDarwinContext() const {
return darwin_context_metal_;
}
sk_sp<GrDirectContext> IOSContextMetal::GetMainContext() const {
return darwin_context_metal_.get().mainContext;
}
sk_sp<GrDirectContext> IOSContextMetal::GetResourceContext() const {
return darwin_context_metal_.get().resourceContext;
}
// |IOSContext|
sk_sp<GrDirectContext> IOSContextMetal::CreateResourceContext() {
return darwin_context_metal_.get().resourceContext;
}
// |IOSContext|
std::unique_ptr<GLContextResult> IOSContextMetal::MakeCurrent() {
// This only makes sense for context that need to be bound to a specific thread.
return std::make_unique<GLContextDefaultResult>(true);
}
// |IOSContext|
std::unique_ptr<Texture> IOSContextMetal::CreateExternalTexture(
int64_t texture_id,
fml::scoped_nsobject<NSObject<FlutterTexture>> texture) {
return std::make_unique<IOSExternalTextureMetal>(
fml::scoped_nsobject<FlutterDarwinExternalTextureMetal>{
[[darwin_context_metal_ createExternalTextureWithIdentifier:texture_id
texture:texture] retain]});
}
} // namespace flutter