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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_IMAGE_FILTER_LAYER_H_
#define FLUTTER_FLOW_LAYERS_IMAGE_FILTER_LAYER_H_
#include "flutter/flow/layers/container_layer.h"
#include "third_party/skia/include/core/SkImageFilter.h"
namespace flutter {
class ImageFilterLayer : public MergedContainerLayer {
public:
ImageFilterLayer(sk_sp<SkImageFilter> filter);
#ifdef FLUTTER_ENABLE_DIFF_CONTEXT
void Diff(DiffContext* context, const Layer* old_layer) override;
#endif // FLUTTER_ENABLE_DIFF_CONTEXT
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
private:
// The ImageFilterLayer might cache the filtered output of this layer
// if the layer remains stable (if it is not animating for instance).
// If the ImageFilterLayer is not the same between rendered frames,
// though, it will cache its children instead and filter their cached
// output on the fly.
// Caching just the children saves the time to render them and also
// avoids a rendering surface switch to draw them.
// Caching the layer itself avoids all of that and additionally avoids
// the cost of applying the filter, but can be worse than caching the
// children if the filter itself is not stable from frame to frame.
// This constant controls how many times we will Preroll and Paint this
// same ImageFilterLayer before we consider the layer and filter to be
// stable enough to switch from caching the children to caching the
// filtered output of this layer.
static constexpr int kMinimumRendersBeforeCachingFilterLayer = 3;
sk_sp<SkImageFilter> filter_;
sk_sp<SkImageFilter> transformed_filter_;
int render_count_;
FML_DISALLOW_COPY_AND_ASSIGN(ImageFilterLayer);
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_IMAGE_FILTER_LAYER_H_