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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLUTTERVIEWCONTROLLER_H_
#define FLUTTER_FLUTTERVIEWCONTROLLER_H_
#import <UIKit/UIKit.h>
#include <sys/cdefs.h>
#include "FlutterBinaryMessenger.h"
#include "FlutterDartProject.h"
#include "FlutterEngine.h"
#include "FlutterMacros.h"
#include "FlutterPlugin.h"
#include "FlutterTexture.h"
NS_ASSUME_NONNULL_BEGIN
@class FlutterEngine;
/**
* The name used for semantic update notifications via `NSNotificationCenter`.
*
* The object passed as the sender is the `FlutterViewController` associated
* with the update.
*/
FLUTTER_EXPORT
extern NSNotificationName const FlutterSemanticsUpdateNotification;
/**
* A `UIViewController` implementation for Flutter views.
*
* Dart execution, channel communication, texture registration, and plugin registration are all
* handled by `FlutterEngine`. Calls on this class to those members all proxy through to the
* `FlutterEngine` attached FlutterViewController.
*
* A FlutterViewController can be initialized either with an already-running `FlutterEngine` via the
* `initWithEngine:` initializer, or it can be initialized with a `FlutterDartProject` that will be
* used to implicitly spin up a new `FlutterEngine`. Creating a `FlutterEngine` before showing a
* FlutterViewController can be used to pre-initialize the Dart VM and to prepare the isolate in
* order to reduce the latency to the first rendered frame. See
* https://flutter.dev/docs/development/add-to-app/performance for more details on loading
* latency.
*
* Holding a `FlutterEngine` independently of FlutterViewControllers can also be used to not to lose
* Dart-related state and asynchronous tasks when navigating back and forth between a
* FlutterViewController and other `UIViewController`s.
*/
FLUTTER_EXPORT
@interface FlutterViewController : UIViewController <FlutterTextureRegistry, FlutterPluginRegistry>
/**
* Initializes this FlutterViewController with the specified `FlutterEngine`.
*
* The initialized viewcontroller will attach itself to the engine as part of this process.
*
* @param engine The `FlutterEngine` instance to attach to.
* @param nibName The NIB name to initialize this UIViewController with.
* @param nibBundle The NIB bundle.
*/
- (instancetype)initWithEngine:(FlutterEngine*)engine
nibName:(nullable NSString*)nibName
bundle:(nullable NSBundle*)nibBundle NS_DESIGNATED_INITIALIZER;
/**
* Initializes a new FlutterViewController and `FlutterEngine` with the specified
* `FlutterDartProject`.
*
* This will implicitly create a new `FlutterEngine` which is retrievable via the `engine` property
* after initialization.
*
* @param project The `FlutterDartProject` to initialize the `FlutterEngine` with.
* @param nibName The NIB name to initialize this UIViewController with.
* @param nibBundle The NIB bundle.
*/
- (instancetype)initWithProject:(nullable FlutterDartProject*)project
nibName:(nullable NSString*)nibName
bundle:(nullable NSBundle*)nibBundle NS_DESIGNATED_INITIALIZER;
/**
* Registers a callback that will be invoked when the Flutter view has been rendered.
* The callback will be fired only once.
*
* Replaces an existing callback. Use a `nil` callback to unregister the existing one.
*/
- (void)setFlutterViewDidRenderCallback:(void (^)(void))callback;
/**
* Returns the file name for the given asset.
* The returned file name can be used to access the asset in the application's
* main bundle.
*
* @param asset The name of the asset. The name can be hierarchical.
* @return The file name to be used for lookup in the main bundle.
*/
- (NSString*)lookupKeyForAsset:(NSString*)asset;
/**
* Returns the file name for the given asset which originates from the specified
* package.
* The returned file name can be used to access the asset in the application's
* main bundle.
*
* @param asset The name of the asset. The name can be hierarchical.
* @param package The name of the package from which the asset originates.
* @return The file name to be used for lookup in the main bundle.
*/
- (NSString*)lookupKeyForAsset:(NSString*)asset fromPackage:(NSString*)package;
/**
* Attempts to set the first route that the Flutter app shows if the Flutter
* runtime hasn't yet started. The default is "/".
*
* This method must be called immediately after `initWithProject` and has no
* effect when using `initWithEngine` if the `FlutterEngine` has already been
* run.
*
* Setting this after the Flutter started running has no effect. See `pushRoute`
* and `popRoute` to change the route after Flutter started running.
*
* @param route The name of the first route to show.
*/
- (void)setInitialRoute:(NSString*)route;
/**
* Instructs the Flutter Navigator (if any) to go back.
*/
- (void)popRoute;
/**
* Instructs the Flutter Navigator (if any) to push a route on to the navigation
* stack. The setInitialRoute method should be preferred if this is called before the
* FlutterViewController has come into view.
*
* @param route The name of the route to push to the navigation stack.
*/
- (void)pushRoute:(NSString*)route;
/**
* The `FlutterPluginRegistry` used by this FlutterViewController.
*/
- (id<FlutterPluginRegistry>)pluginRegistry;
/**
* True if at least one frame has rendered and the ViewController has appeared.
*
* This property is reset to false when the ViewController disappears. It is
* guaranteed to only alternate between true and false for observers.
*/
@property(nonatomic, readonly, getter=isDisplayingFlutterUI) BOOL displayingFlutterUI;
/**
* Specifies the view to use as a splash screen. Flutter's rendering is asynchronous, so the first
* frame rendered by the Flutter application might not immediately appear when theFlutter view is
* initially placed in the view hierarchy. The splash screen view will be used as
* a replacement until the first frame is rendered.
*
* The view used should be appropriate for multiple sizes; an autoresizing mask to
* have a flexible width and height will be applied automatically.
*/
@property(strong, nonatomic) UIView* splashScreenView;
/**
* Attempts to set the `splashScreenView` property from the `UILaunchStoryboardName` from the
* main bundle's `Info.plist` file. This method will not change the value of `splashScreenView`
* if it cannot find a default one from a storyboard or nib.
*
* @return `YES` if successful, `NO` otherwise.
*/
- (BOOL)loadDefaultSplashScreenView;
/**
* Controls whether the created view will be opaque or not.
*
* Default is `YES`. Note that setting this to `NO` may negatively impact performance
* when using hardware acceleration, and toggling this will trigger a re-layout of the
* view.
*/
@property(nonatomic, getter=isViewOpaque) BOOL viewOpaque;
/**
* The `FlutterEngine` instance for this view controller. This could be the engine this
* `FlutterViewController` is initialized with or a new `FlutterEngine` implicitly created if
* no engine was supplied during initialization.
*/
@property(weak, nonatomic, readonly) FlutterEngine* engine;
/**
* The `FlutterBinaryMessenger` associated with this FlutterViewController (used for communicating
* with channels).
*
* This is just a convenient way to get the |FlutterEngine|'s binary messenger.
*/
@property(nonatomic, readonly) NSObject<FlutterBinaryMessenger>* binaryMessenger;
@end
NS_ASSUME_NONNULL_END
#endif // FLUTTER_FLUTTERVIEWCONTROLLER_H_