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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_IOS_EXTERNAL_TEXTURE_GL_H_
#define FLUTTER_SHELL_PLATFORM_IOS_EXTERNAL_TEXTURE_GL_H_
#include "flutter/flow/texture.h"
#include "flutter/fml/platform/darwin/cf_utils.h"
#include "flutter/fml/platform/darwin/scoped_nsobject.h"
#include "flutter/shell/platform/darwin/common/framework/Headers/FlutterTexture.h"
namespace flutter {
class IOSExternalTextureGL final : public Texture {
public:
IOSExternalTextureGL(int64_t textureId, NSObject<FlutterTexture>* externalTexture);
// |Texture|
~IOSExternalTextureGL() override;
private:
bool new_frame_ready_ = false;
fml::scoped_nsobject<NSObject<FlutterTexture>> external_texture_;
fml::CFRef<CVOpenGLESTextureCacheRef> cache_ref_;
fml::CFRef<CVOpenGLESTextureRef> texture_ref_;
fml::CFRef<CVPixelBufferRef> buffer_ref_;
// |Texture|
void Paint(SkCanvas& canvas, const SkRect& bounds, bool freeze, GrContext* context) override;
// |Texture|
void OnGrContextCreated() override;
// |Texture|
void OnGrContextDestroyed() override;
// |Texture|
void MarkNewFrameAvailable() override;
// |Texture|
void OnTextureUnregistered() override;
void CreateTextureFromPixelBuffer();
void EnsureTextureCacheExists();
bool NeedUpdateTexture(bool freeze);
FML_DISALLOW_COPY_AND_ASSIGN(IOSExternalTextureGL);
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_IOS_EXTERNAL_TEXTURE_GL_H_