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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_EXTERNAL_TEXTURE_GL_H_
#define FLUTTER_SHELL_PLATFORM_ANDROID_EXTERNAL_TEXTURE_GL_H_
#include <GLES/gl.h>
#include "flutter/flow/texture.h"
#include "flutter/fml/platform/android/jni_weak_ref.h"
namespace flutter {
class AndroidExternalTextureGL : public flutter::Texture {
public:
AndroidExternalTextureGL(
int64_t id,
const fml::jni::JavaObjectWeakGlobalRef& surfaceTexture);
~AndroidExternalTextureGL() override;
void Paint(SkCanvas& canvas,
const SkRect& bounds,
bool freeze,
GrContext* context) override;
void OnGrContextCreated() override;
void OnGrContextDestroyed() override;
void MarkNewFrameAvailable() override;
void OnTextureUnregistered() override;
private:
void Attach(jint textureName);
void Update();
void Detach();
void UpdateTransform();
enum class AttachmentState { uninitialized, attached, detached };
fml::jni::JavaObjectWeakGlobalRef surface_texture_;
AttachmentState state_ = AttachmentState::uninitialized;
bool new_frame_ready_ = false;
GLuint texture_name_ = 0;
SkMatrix transform;
FML_DISALLOW_COPY_AND_ASSIGN(AndroidExternalTextureGL);
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_ANDROID_EXTERNAL_TEXTURE_GL_H_