blob: badb45d32b53c20cf102998fd501f52e493b14ec [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Provides a base class for reference-counted classes.
#ifndef FLUTTER_FML_MEMORY_REF_COUNTED_H_
#define FLUTTER_FML_MEMORY_REF_COUNTED_H_
#include "flutter/fml/macros.h"
#include "flutter/fml/memory/ref_counted_internal.h"
#include "flutter/fml/memory/ref_ptr.h"
namespace fml {
// A base class for (thread-safe) reference-counted classes. Use like:
//
// class Foo : public RefCountedThreadSafe<Foo> {
// ...
// };
//
// |~Foo()| *may* be made private (e.g., to avoid accidental deletion of objects
// while there are still references to them), |Foo| should friend
// |RefCountedThreadSafe<Foo>|; use |FML_FRIEND_REF_COUNTED_THREAD_SAFE()|
// for this:
//
// class Foo : public RefCountedThreadSafe<Foo> {
// ...
// private:
// FML_FRIEND_REF_COUNTED_THREAD_SAFE(Foo);
// ~Foo();
// ...
// };
//
// Similarly, |Foo(...)| may be made private. In this case, there should either
// be a static factory method performing the requisite adoption:
//
// class Foo : public RefCountedThreadSafe<Foo> {
// ...
// public:
// inline static RefPtr<Foo> Create() { return AdoptRef(new Foo()); }
// ...
// private:
// Foo();
// ...
// };
//
// Or, to allow |MakeRefCounted()| to be used, use
// |FML_FRIEND_MAKE_REF_COUNTED()|:
//
// class Foo : public RefCountedThreadSafe<Foo> {
// ...
// private:
// FML_FRIEND_MAKE_REF_COUNTED(Foo);
// Foo();
// Foo(const Bar& bar, bool maybe);
// ...
// };
//
// For now, we only have thread-safe reference counting, since that's all we
// need. It's easy enough to add thread-unsafe versions if necessary.
template <typename T>
class RefCountedThreadSafe : public internal::RefCountedThreadSafeBase {
public:
// Adds a reference to this object.
// Inherited from the internal superclass:
// void AddRef() const;
// Releases a reference to this object. This will destroy this object once the
// last reference is released.
void Release() const {
if (internal::RefCountedThreadSafeBase::Release())
delete static_cast<const T*>(this);
}
// Returns true if there is exactly one reference to this object. Use of this
// is subtle, and should usually be avoided. To assert that there is only one
// reference (typically held by the calling thread, possibly in a local
// variable), use |AssertHasOneRef()| instead. However, a use is:
//
// if (foo->HasOneRef()) {
// // Do something "fast", since |foo| is the only reference and no other
// // thread can get another reference.
// ...
// } else {
// // Do something slower, but still valid even if there were only one
// // reference.
// ...
// }
//
// Inherited from the internal superclass:
// bool HasOneRef();
// Asserts that there is exactly one reference to this object; does nothing in
// Release builds (when |NDEBUG| is defined).
// Inherited from the internal superclass:
// void AssertHasOneRef();
protected:
// Constructor. Note that the object is constructed with a reference count of
// 1, and then must be adopted (see |AdoptRef()| in ref_ptr.h).
RefCountedThreadSafe() {}
// Destructor. Note that this object should only be destroyed via |Release()|
// (see above), or something that calls |Release()| (see, e.g., |RefPtr<>| in
// ref_ptr.h).
~RefCountedThreadSafe() {}
private:
#ifndef NDEBUG
template <typename U>
friend RefPtr<U> AdoptRef(U*);
// Marks the initial reference (assumed on construction) as adopted. This is
// only required for Debug builds (when |NDEBUG| is not defined).
// TODO(vtl): Should this really be private? This makes manual ref-counting
// and also writing one's own ref pointer class impossible.
void Adopt() { internal::RefCountedThreadSafeBase::Adopt(); }
#endif
FML_DISALLOW_COPY_AND_ASSIGN(RefCountedThreadSafe);
};
// If you subclass |RefCountedThreadSafe| and want to keep your destructor
// private, use this. (See the example above |RefCountedThreadSafe|.)
#define FML_FRIEND_REF_COUNTED_THREAD_SAFE(T) \
friend class ::fml::RefCountedThreadSafe<T>
// If you want to keep your constructor(s) private and still want to use
// |MakeRefCounted<T>()|, use this. (See the example above
// |RefCountedThreadSafe|.)
#define FML_FRIEND_MAKE_REF_COUNTED(T) \
friend class ::fml::internal::MakeRefCountedHelper<T>
} // namespace fml
#endif // FLUTTER_FML_MEMORY_REF_COUNTED_H_