)]}'
{
  "commit": "1b567e80386e22705f86908848245ff46643eb05",
  "tree": "bcdeb7a250e0c2ae1801324062de6271ba1c45bc",
  "parents": [
    "a08bd5a07c2ac8e160e286c5841f47fa801e823b"
  ],
  "author": {
    "name": "Jason Simmons",
    "email": "jason-simmons@users.noreply.github.com",
    "time": "Fri Nov 08 07:49:48 2024 -0800"
  },
  "committer": {
    "name": "GitHub",
    "email": "noreply@github.com",
    "time": "Fri Nov 08 15:49:48 2024 +0000"
  },
  "message": "In the embedder Impeller render target, use a multisample texture for the depth buffer only if MSAA is supported (#56444)\n\nFixes https://github.com/flutter/flutter/issues/158000",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "08adfc6c4aeca8e0539c5b968f67dc6f70479682",
      "old_mode": 33188,
      "old_path": "shell/platform/embedder/embedder.cc",
      "new_id": "05fed0e016d297dfe77a5b6add594c65a608bc87",
      "new_mode": 33188,
      "new_path": "shell/platform/embedder/embedder.cc"
    }
  ]
}
