Fixes for building SwiftShader Vulkan on Windows (#524)

* Ignore deprecated declarations for swiftshader spirv-tools

* Generate position independent code when compiling swiftshader

* Add Wno-range-loop-construct

* Remove SharedLibrary.cpp from the vulkan build as it's unused and can only compile with Windows UNICODE off

* Fix swiftshader symbol exports on windows
1 file changed
tree: 71ebf4309ba68e50769dcde512dd25747961ce99
  1. build/
  2. build_overrides/
  3. gpu/
  4. third_party/
  5. tools/
  6. .clang-format
  7. .gitattributes
  8. .gitignore
  9. .gn
  10. .ycm_extra_conf.py
  11. AUTHORS
  12. BUILD.gn
  13. CODEOWNERS
  14. LICENSE
  15. README.md
README.md

buildroot

Build environment for the Flutter engine

This repository is used by the flutter/engine repository. For instructions on how to use it, see that repository's CONTRIBUTING.md file.

To update your checkout to use the latest buildroot, run gclient sync.

To submit patches to this buildroot repository, create a branch, push to that branch, then submit a PR on GitHub for that branch.

To point the engine to a new version of buildroot after your patch is merged, update the buildroot hash in the engine's DEPS file.