| // Copyright (c) 2023, the Dart project authors. Please see the AUTHORS file |
| // for details. All rights reserved. Use of this source code is governed by a |
| // BSD-style license that can be found in the LICENSE file. |
| import 'package:collection/collection.dart'; |
| |
| import '../debug.dart' as debug; |
| import '../piece/piece.dart'; |
| import '../profile.dart'; |
| import 'solution.dart'; |
| import 'solution_cache.dart'; |
| |
| /// To ensure the solver doesn't go totally pathological on giant code, we cap |
| /// it at a fixed number of attempts. |
| /// |
| /// If the optimal solution isn't found after this many tries, it just uses the |
| /// best it found so far. |
| const _maxAttempts = 10000; |
| |
| /// Selects states for each piece in a tree of pieces to find the best set of |
| /// line splits that minimizes overflow characters and line splitting costs. |
| /// |
| /// This problem is combinatorial over the number of pieces and each of their |
| /// possible states, so it isn't feasible to brute force. There are a few |
| /// techniques we use to avoid that: |
| /// |
| /// - The initial state for each piece has no line splits or only mandatory |
| /// ones. Thus, it tries solutions with a minimum number of line splits |
| /// first. |
| /// |
| /// - Solutions are explored in priority order. We explore solutions with the |
| /// the lowest cost first. This way, as soon as we find a solution with no |
| /// overflow characters, we know it will be the best solution and can stop. |
| /// |
| /// - When selecting states for pieces to expand solutions, we only look at |
| /// pieces in the first line containing overflow characters or invalid |
| /// newlines. See [Solution._nextPieceToExpand] for more details. |
| /// |
| /// - If a subtree Piece is sufficiently isolated from surrounding content |
| /// (usually this means it is on its own line), then we hoist that entire |
| /// subtree out, format it with a separate Solver, and then insert the |
| /// result into the Solution. We also memoize the result of doing this and |
| /// use it across different Solutions. This enables us to both divide and |
| /// conquer the Piece tree and solve portions separately, while also |
| /// reusing work across different solutions. |
| class Solver { |
| final SolutionCache _cache; |
| |
| final int _pageWidth; |
| final int _leadingIndent; |
| |
| final PriorityQueue<Solution> _queue = PriorityQueue(); |
| |
| Solver(this._cache, {required int pageWidth, int leadingIndent = 0}) |
| : _pageWidth = pageWidth, |
| _leadingIndent = leadingIndent; |
| |
| /// Finds the best set of line splits for [root] piece and returns the |
| /// resulting formatted code. |
| /// |
| /// If [rootState] is given, then [root] is bound to that state. |
| Solution format(Piece root, [State? rootState]) { |
| if (debug.traceSolver) { |
| var unsolved = <Piece>[]; |
| void traverse(Piece piece) { |
| if (piece.states.length > 1) unsolved.add(piece); |
| |
| piece.forEachChild(traverse); |
| } |
| |
| traverse(root); |
| |
| var label = [ |
| 'Solving $root', |
| if (rootState != null) 'at state $rootState', |
| if (unsolved.isNotEmpty) 'for ${unsolved.join(', ')}', |
| ].join(' '); |
| |
| debug.log(debug.bold('$label:')); |
| debug.indent(); |
| debug.log(debug.pieceTree(root)); |
| } |
| |
| var solution = Solution(_cache, root, |
| pageWidth: _pageWidth, |
| leadingIndent: _leadingIndent, |
| rootState: rootState); |
| |
| Profile.begin('Solver enqueue'); |
| _queue.add(solution); |
| Profile.end('Solver enqueue'); |
| |
| // The lowest cost solution found so far that does overflow. |
| var best = solution; |
| |
| var attempts = 0; |
| |
| while (_queue.isNotEmpty && attempts < _maxAttempts) { |
| Profile.begin('Solver dequeue'); |
| var solution = _queue.removeFirst(); |
| Profile.end('Solver dequeue'); |
| |
| attempts++; |
| |
| if (debug.traceSolver) { |
| debug.log(debug.bold('Try #$attempts $solution')); |
| debug.log(solution.text); |
| debug.log(''); |
| } |
| |
| if (solution.isValid) { |
| // Since we process the solutions from lowest cost up, as soon as we |
| // find a valid one that fits, it's the best. |
| if (solution.overflow == 0) { |
| best = solution; |
| break; |
| } |
| |
| // If not, keep track of the least-bad one we've found so far. |
| if (!best.isValid || solution.overflow < best.overflow) { |
| best = solution; |
| } |
| } |
| |
| // Otherwise, try to expand the solution to explore different splitting |
| // options. |
| for (var expanded in solution.expand(_cache, root, |
| pageWidth: _pageWidth, leadingIndent: _leadingIndent)) { |
| Profile.begin('Solver enqueue'); |
| _queue.add(expanded); |
| Profile.end('Solver enqueue'); |
| } |
| } |
| |
| // If we didn't find a solution without overflow, pick the least bad one. |
| if (debug.traceSolver) { |
| debug.unindent(); |
| debug.log(debug.bold('Solved $root to $best:')); |
| debug.log(best.text); |
| debug.log(''); |
| } |
| |
| return best; |
| } |
| } |