| /* |
| * Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file |
| * for details. All rights reserved. Use of this source code is governed by a |
| * BSD-style license that can be found in the LICENSE file. |
| */ |
| /** |
| * @description |
| */ |
| import "dart:html"; |
| import "dart:math" as Math; |
| import "../../testcommon.dart"; |
| import "../../../Utils/async_utils.dart"; |
| import "../../resources/run-after-display.dart"; |
| |
| main() { |
| document.body.setInnerHtml(''' |
| <p><b>BUG ID:</b> <a href="https://bugs.webkit.org/show_bug.cgi?id=43341">Bugzilla bug 43341</a> |
| Setting canvas width after canvas already rendered resets canvas data appropriately, but doesn't repaint immediately. |
| <p id="success" style="background-color:palegreen; padding:3px;"><b>TEST <div>PASS</div>:</b> |
| The canvas should go blank due to setting on the canvas width. |
| </p> |
| |
| <hr> |
| |
| <p class="output">Actual output: (blank canvas)</p> |
| <canvas id="c1" class="output" width="100" height="50" ></canvas> |
| ''', treeSanitizer: new NullTreeSanitizer()); |
| |
| repaintTest() { |
| var canvas = document.getElementById('c1'); |
| var offset = document.body.offsetLeft; // Forces layout |
| canvas.width = canvas.width; // Should wipe canvas clean |
| asyncEnd(); |
| } |
| |
| runAfterDisplay(repaintTest); |
| |
| asyncStart(); |
| |
| var canvas = document.getElementById('c1'); |
| var ctx = canvas.getContext('2d'); |
| ctx.fillStyle = '#0f0'; |
| ctx.fillRect(0, 0, 100, 50); |
| } |