blob: e04a7aadafef042e8c351c323e15b13d2a07e03b [file] [log] [blame]
/*
* Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
* for details. All rights reserved. Use of this source code is governed by a
* BSD-style license that can be found in the LICENSE file.
*/
/**
* @description Ensure correct behavior of canvas with path stroke shadow
*/
import "dart:html";
import "dart:math" as Math;
import "../../testcommon.dart";
import "../../../Utils/async_utils.dart";
main() {
// Level of tolerance we expect of most pixel comparisons in this test.
shouldBeAlmost(_a, _b) => shouldBeCloseTo(_a, _b, 2);
var canvas = document.createElement('canvas');
document.body.append(canvas);
canvas.setAttribute('width', '700');
canvas.setAttribute('height', '700');
var ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(300, 300);
ctx.lineTo(300, 50);
ctx.bezierCurveTo(200, 40, 75, 150, 30, 30);
ctx.quadraticCurveTo(250, 75, 50, 300);
ctx.shadowOffsetX = 350;
ctx.shadowColor = 'rgba(255, 20, 0, 0.5)';
ctx.shadowBlur = 0;
ctx.strokeStyle = 'rgba(0, 0, 255, 1)';
ctx.lineWidth = 30;
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(300,650);
ctx.lineTo(300,400);
ctx.bezierCurveTo(200, 390, 75, 500, 30, 380);
ctx.quadraticCurveTo(250, 425, 50, 650);
ctx.shadowOffsetX = 350;
ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';
ctx.shadowBlur = 30;
ctx.strokeStyle = 'rgba(0, 0, 255, 1)';
ctx.lineWidth = 30;
ctx.closePath();
ctx.stroke();
var imageData, data;
// Verify solid shadow.
imageData = ctx.getImageData(650, 300, 1, 1);
data = imageData.data;
shouldBeAlmost(data[0], 255);
shouldBeAlmost(data[1], 20);
shouldBeAlmost(data[2], 0);
imageData = ctx.getImageData(650, 50, 1, 1);
data = imageData.data;
shouldBeAlmost(data[0], 255);
shouldBeAlmost(data[1], 20);
shouldBeAlmost(data[2], 0);
imageData = ctx.getImageData(380, 30, 1, 1);
data = imageData.data;
shouldBeAlmost(data[0], 255);
shouldBeAlmost(data[1], 20);
shouldBeAlmost(data[2], 0);
imageData = ctx.getImageData(400, 40, 1, 1);
data = imageData.data;
shouldBeAlmost(data[0], 255);
shouldBeAlmost(data[1], 20);
shouldBeAlmost(data[2], 0);
// Verify blurry shadow.
imageData = ctx.getImageData(640, 640, 1, 1);
data = imageData.data;
shouldBeAlmost(data[0], 255);
shouldBeAlmost(data[1], 0);
shouldBeAlmost(data[2], 0);
shouldNotBe(data[3], 255);
imageData = ctx.getImageData(650, 400, 1, 1);
data = imageData.data;
shouldBeAlmost(data[0], 255);
shouldBeAlmost(data[1], 0);
shouldBeAlmost(data[2], 0);
shouldNotBe(data[3], 255);
imageData = ctx.getImageData(380, 380, 1, 1);
data = imageData.data;
shouldBeAlmost(data[0], 255);
shouldBeAlmost(data[1], 0);
shouldBeAlmost(data[2], 0);
shouldNotBe(data[3], 255);
imageData = ctx.getImageData(350, 380, 1, 1);
data = imageData.data;
shouldBeAlmost(data[0], 255);
shouldBeAlmost(data[1], 0);
shouldBeAlmost(data[2], 0);
shouldNotBe(data[3], 255);
}